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◊ OOP USING C++ ONLINE TRAINING SERIES

Online OOP Using C++ Training


Only $99.95

OOP Using C++ Series (38 hours)

ONLINE OOP Using C++ TRAINING FEATURES

  • Learn OOP Using C++ online with these interactive online OOP Using C++ courses.
  • Affordable Pricing (Only $99.95 for the complete series)
  • A full year to complete the OOP Using C++ courses
  • Retake the OOP Using C++ courses as many times as you like
  • Measure your progress with assessment tests after each course
  • Earn completion certificates after passing each assessment test

1. Week 1

Time: 13 hours
This course begins with a basic explanation of C++ components and quickly progresses to writing real object-oriented programs. Sample listings, complete with sample output and an analysis of code, illustrate the topics of the day.

Objectives

  • Use data types, variables, and constants
  • Use operators to manipulate C++ expressions
  • Do advanced programming with functions
  • Use statements and loops to control program flow
  • Use classes and objects
  • Enter, compile and link C++ programs

Topics

  • Day 1: Getting Started
  • Day 2: The Parts of a C++ Program
  • Day 3: Variables and Constants
  • Day 4: Expressions and Statements
  • Day 5: Functions
  • Day 6: Basic Classes
  • Day 7: More Program Flow
  • Week 1 in Review
  • Reference



2. Week 2

Time: 13 hours
This course begins with how pointers and references work and then moves on to the advanced use of functions. It also presents arrays and collections, explores inheritance and polymorphism and ends with a discussion of special classes and friends. Sample listings, complete with sample output and an analysis of code, illustrate the topics of the day.

Objectives

  • Create and use pointers and references
  • Overload member functions and overload operators
  • Declare and use arrays
  • Reuse and extend existing types through inheritance
  • Declare multiple inheritance and declare classes for virtual inheritance
  • Create abstract data types and implement pure virtual functions
  • Use static member variables and static member functions

Topics

  • Day 8: Pointers
  • Day 9: References
  • Day 10: Advanced Functions
  • Day 11: Arrays
  • Day 12: Inheritance
  • Day 13: Polymorphism
  • Day 14: Special Classes and Functions
  • Week 2 in Review
  • Reference



3. Week 3

Time: 12 hours
This course begins with a discussion of advanced inheritance and then moves on to cover streams in depth. It also presents advanced tricks of the preprocessor, discusses object-oriented analysis and design, and introduces templates. Week 3 ends with an explanation of exceptions, standard libraries, and bit manipulation. Sample listings, complete with sample output and an analysis of code, illustrate the topics of the day.

Objectives

  • Use containment and private inheritance
  • Declare friend functions and friend classes
  • Use streams to manage input and output and to write to and read from files
  • Make code easier to read and debug using preprocessor directives
  • Explain the principles of object-oriented analysis and design
  • Create class and function templates
  • Create, throw and catch exceptions
  • Use standard library functions and classes
  • Manipulate individual bits

Topics

  • Day 15: Advanced Inheritance
  • Day 16: Streams
  • Day 17: The Preprocessor
  • Day 18: Object-Oriented Analysis and Design
  • Day 19: Templates
  • Day 20: Exceptions and Error Handling
  • Day 21: What's Next
  • Week 3 in Review
  • Reference



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